The design and digital forms workshop teaches students to formulate a visual language involving conceptual and artistic stakes relating to digital cultures. It therefore introduces various problematics questioning design in its relationship to historical and contemporary media: appropriations, subversions, materiality, animation… The various projects allow students to broach the main creative tools, via fundamental techniques relating traditional design and digital form (digitization, vectorization, animation, installation, and sound).
Equipped with desktop publishing, image retouching, vectorial design and character design software, as well as digital printing and shaping tools, this workshop provides lessons and practical production sessions dedicated to graphic design.
The initiation to 3D computer graphics within the framework of work on volumes will enable students to understand and grasp all of the challenges of design and representation with the aid of computer graphic tools. A language, tools and codes emerge from these elements, which the students must master and use in creating their own representational world in line with their personal project and particular area of inquiry.
Initiation to a two-fold approach (art and design) to the creation of conceptual frameworks or digital and electromechanical objects, based on issues pertaining to technology, from cybernetics through to the most recent developments (Arduino, Raspberry PI, FabLab, 3D printers, intelligent objects, Max-MSP, Processing, heightened and virtual realities etc.).
Taking advantage of the various resources and expertise available at the school, students and professors meet to study together the different means of fabrication required for the production of a work, through any kind of media. In the course of weekly meetings, they may visit various sites in the school and work in these areas, make sketches and schemas, looking for the right materials and estimating production costs, with each member of staff contributing their experience. This class provides the opportunity to create occasional bridges with other classes, depending on the projects. It aims to impart a culture of techniques, through knowledge of practice inspired by examples (Fablabs, Hackerspaces, etc.).